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 Post subject: STALKER: Clear Skies
PostPosted: Sun Jan 29, 2012 7:55 am 
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Joined: Thu Feb 04, 2010 12:52 pm
Posts: 254
Finally got that game. So, any hints and bugs I should know about?


 
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 Post subject: Re: STALKER: Clear Skies
PostPosted: Mon Jan 30, 2012 8:03 am 
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Joined: Sat Feb 06, 2010 8:34 pm
Posts: 1315
Location: United States
Bugs should be all but inexistant for the time being, they patched it about 4 or 5 times after its first release date and so far no problems have been found.

After you play through it the first time though I recommend getting Clear Sky complete and play through again, it makes the game a whole new experience.

Aside from that I'd recommend revisiting the top right area of the swamps, there is a hole in the fence somewhere and you can reclaim your old rifle from the opening cinematics (VSS Vintorez), no ammo and crappy quality though, but still nice to have for later on in the game. There is also Scar's old hut somewhere in that area too and supposedly you can get a high level artifact detector there but I was never able to get it, it's said to be stuffed behind the metal plate in the back of the room.

That's about all I can think of right now for early gameplay.


 
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 Post subject: Re: STALKER: Clear Skies
PostPosted: Mon Jan 30, 2012 9:22 am 
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Joined: Fri Sep 30, 2011 8:36 am
Posts: 276
Location: London
Yes its an awesome game. Shame that they pulled a plank on STALKER 2 Sad

_________________
Where did he learn to negotiate like that?


 
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 Post subject: Re: STALKER: Clear Skies
PostPosted: Mon Jan 30, 2012 11:40 am 
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Joined: Sat Feb 06, 2010 8:34 pm
Posts: 1315
Location: United States
Actually S.T.A.L.K.E.R. 2 is back in production, after the holidays the team came back together and openly said on their official Facebook page they will resume working on it here shortly. Smile


 
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 Post subject: Re: STALKER: Clear Skies
PostPosted: Mon Jan 30, 2012 1:30 pm 
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Joined: Thu Feb 04, 2010 12:52 pm
Posts: 254
Bugs are still here. You know the Loner/Bandit war in the Garbage. The bloody hold and wait mission.


 
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 Post subject: Re: STALKER: Clear Skies
PostPosted: Mon Jan 30, 2012 1:47 pm 
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Joined: Sat Feb 06, 2010 8:34 pm
Posts: 1315
Location: United States
Yeah the faction wars are never-ending, they say that quite often on the forums, I think it's an actual programmed event since the games that come after Clear Sky chronologically have all of the factions in full strength except for the Renegades.


 
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 Post subject: Re: STALKER: Clear Skies
PostPosted: Mon Jan 30, 2012 4:15 pm 
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Joined: Thu Feb 04, 2010 12:52 pm
Posts: 254
It's the place I have to hold near the pipes. South-west I think below the graveyard concentration camp.


 
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 Post subject: Re: STALKER: Clear Skies
PostPosted: Mon Jan 30, 2012 7:27 pm 
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Joined: Sat Feb 06, 2010 8:34 pm
Posts: 1315
Location: United States
Sometimes reinforcements aren't available and you will have to come back later when the Loner faction increases its manpower. But there should be prisoners there that will take over the work camps for the Loners themselves.


 
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 Post subject: Re: STALKER: Clear Skies
PostPosted: Tue Jan 31, 2012 6:20 am 
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Joined: Thu Feb 04, 2010 12:52 pm
Posts: 254
What do you recommend for an AR? I like the AKm 74 so far.


 
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 Post subject: Re: STALKER: Clear Skies
PostPosted: Tue Jan 31, 2012 8:01 am 
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Joined: Sat Feb 06, 2010 8:34 pm
Posts: 1315
Location: United States
Well the AR is probably the most moddable weapon in the game besides the AK-74, it's very accurate, but the quality degerantes very quickly and you find the gun jams like a bitch after awhile. M203 grenades and launchers are more common and the optics for the LR-300 is easier to find, but it's not a gun I keep for very long until I find the G36.


 
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